I think we have all dabbled in the colour scheme, and have all brought about similar results. I thought that I would actually paint an example puzzle to really see how it looked in the world. While I was I ended up making the colour schemes the same. I don’t necessarily think this is the best path to go down. It would be nice to have a different palette for each as an identifier of which world your character is inhabiting. I tried to go with something really sort of bluey greens for the shadow world. I think it would be a good idea to also have the lights visible in the shadow world so they stand out as these real hot spots in the world.
The other thing I dabbled with was doing some character concept art. We hadn’t discussed setting to much so I just left my mind empty and had a look at what it came up with. The idea to put the lights as the supernatural light emitting seeds, sprouted (excuse the pun) from being able to add an extra element into the puzzle of being able to walk into the room without any lights and have to pick them off of some plants that are already casting shadows. Using their shadows to reach and pick them. This idea really still could be done with any type of light.. flashlights, flares ect. I also just thought it would be kind of cool to have something that establishes our world as a little unique. Completely open to change these are just ideas. I already have some new idea of character designs that I am working on and will post soon.
Let me know what you think.





